- id: aoe
args:
effects: # The effects to run for each block
- id: break_block
shape: beam # The shape of the AOE area (see above)
radius: 3 # The radius of the cone (see above)
distance: 15 # The length of the beam (see above)
pierce_blocks: true # If the beam should pass through blocks (see above)
pierce_entities: true # If the beam should pass through entities (see