# location\_to\_cursor

## `location_to_cursor`

将（触发器属性中的）坐标变化为你或者目标所朝方向的方块或者实体的坐标。

## 示例配置

```yaml
- id: location_to_cursor
  args:
    target: block # 可以是 block 或者 entity，分别代表方块或者实体
    start: player # 可以是 player 或者 victim，分别代表玩家或者目标
```


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