Boss
自定义Boss配置可以在 plugins/EcoBosses/bosses
文件夹中找到,它的文件名称即为 Boss的id,其一般配置如下:
mob: iron_golem attack-damage:90 movement-speed:1.5 follow-range:16 health:1200
displayName: "&8钢铁傀儡 &7| &c%health%♥ &7| &e%time%"
influence: 40
customai:
enabled: false
target-goals: [ ]
ai-goals: [ ]
effects:
- id: run_chain
args:
chain: blind
self_as_victim: true
chance: 20
triggers:
- static_20
conditions: [ ]
lifespan: 120
defence:
preventMounts: true
explosionImmune: true
fireImmune: true
drowningImmune: true
suffocationImmune: true
meleeDamageMultiplier: 0.8
projectileDamageMultiplier: 0.2
teleportation:
enabled: true
interval: 100
range: 20
rewards:
xp:
minimum: 30000
maximum: 60000
topDamagerCommands:
- chance: 100 # As a percentage
commands:
- eco give %player% 10000
2: [ ]
3: [ ]
nearbyPlayerCommands:
radius: 10
commands: [ ]
drops:
- chance: 100
items:
- diamond_sword unbreaking:1 name:"Example Sword"
target:
# How the boss should choose which player to attack, choices are:
# highest_health, lowest_health, closest, random
mode: highest_health
# The distance to scan for players
range: 40
bossBar:
# If the boss should have a boss bar
enabled: true
color: white # Options: blue, green, pink, purple, red, white, yellow
style: progress # Options: progress, notched_20, notched_12, notched_10, notched_6
radius: 120 # The distance from the boss where the boss bar is visible
spawn:
# A list of conditions required for a player to be able to spawn a boss, useful to set
# minimum skill levels, etc
conditions: [ ]
autospawn:
# Spawn the boss automatically every x ticks. Picks a random location, but will only
# ever spawn in a world if there are no other bosses of that type in the world.
interval: -1 # The interval in ticks, set to -1 to disable
locations: # Add as many locations as you want
- world: world
x: 100
y: 100
z: 100
totem:
enabled: false # A spawn totem is a set of 3 blocks on top of each other to spawn a boss (like a snow golem)
top: netherite_block
middle: iron_block
bottom: magma_block
notInWorlds: [ ] # If spawn totems should be disallowed in certain worlds, specify them here
egg:
enabled: true # If the boss should have a spawn egg
item: evoker_spawn_egg unbreaking:1 hide_enchants
name: "&8Steel Golem&f Spawn Egg"
lore:
- ""
- "&8&oPlace on the ground to"
- "&8&osummon a &8Steel Golem"
craftable: true
recipe:
- iron_block
- netherite_block
- iron_block
- air
- ecoitems:boss_core ? nether_star
- air
- iron_block
- netherite_block
- iron_block
commands:
# For each category, you can add as many commands as you want, which will be executed by
# console. Supported placeholders are the same as for messages (see below)
spawn: [ ]
kill: [ ]
despawn: [ ]
injure: [ ]
messages:
# For each category, you can add as many messages as you want, each with their own radius.
# Radius is the distance from the boss where the player will be sent the message
# Set to -1 to broadcast globally to all players online
# Supported placeholders: %x%, %y%, %z% (coordinates)
spawn:
- message:
- ""
- "&fA &8&lSteel Golem&r&f has been spawned!"
- "&fCome fight it at &8%x%&f, &8%y%&f, &8%z%&f!"
- ""
radius: -1
# Supported placeholders: %damage_<x>_player%, %damage_<X>%
# You can include as many ranks as you want - if there is no player at a certain rank,
# it will be replaced with N/A (change in lang.yml)
kill:
- message:
- ""
- "&fThe &8&lSteel Golem&r&f has been killed!"
- "&fMost Damage:"
- "&f - &8%damage_1_player%&f (%damage_1% Damage)"
- "&f - &8%damage_2_player%&f (%damage_2% Damage)"
- "&f - &8%damage_3_player%&f (%damage_3% Damage)"
- ""
radius: -1
despawn:
- message:
- ""
- "&fYou ran out of time to kill the &8&lSteel Golem&r&f!"
- ""
radius: -1
injure: [ ]
# All sounds will be played together at the same time
# A list of sounds can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
# Volume functions as the distance at which the sound will be heard
# Pitch is any value between 0.5 and 2
# If you don't want the vanilla mob sounds, add 'silent' as an option to the mob
sounds:
spawn:
- sound: entity_iron_golem_death
pitch: 0.8
volume: 100
- sound: entity_iron_golem_hurt
pitch: 0.5
volume: 100
- sound: entity_ender_dragon_growl
pitch: 0.5
volume: 100
kill:
- sound: entity_ender_dragon_death
pitch: 1.8
volume: 100
- sound: entity_wither_death
pitch: 1.2
volume: 100
despawn:
- sound: entity_ender_dragon_ambient
pitch: 0.5
volume: 50
- sound: entity_enderman_death
pitch: 0.5
volume: 50
injure:
- sound: entity_iron_golem_damage
pitch: 0.7
volume: 10
我们可以看出它由以下部分组成:
mob:实体语法。
displayName:显示名称。支持变量符
%health%
显示怪物的当前血量,%time%
显示怪物剩余生命时间,按照分钟:秒
格式显示。influence:怪物释放的距离最多影响到距离其多少格的玩家。
customai:自定义 AI。
其中:
customai.enabled:是否启用自定义 AI。
customai.target-goals:怪物自定义 AI 的攻击目标部分。
customai.ai-goals:怪物自定义 AI 的自身部分。
继续:
effects/conditions:The Effect System(自定义技能系统)的内容,将在后文介绍。这里的技能仍然是以玩家作用的,如果你是想怪物释放技能给玩家,请在参量中使用
self_as_victim
选项,就像所给示例那样。conditions
选项可以用作技能不使用于低等级玩家等情况。lifespan:怪物的生命时长,超过自动死亡,以秒为单位。如果想禁用,只需要将这个数字设置的很大即可。
defense:有关怪物的防御设置。
其中:
defense.preventMounts:怪物是否会坐船、矿车等。
defense.explosionImmune:怪物是否免疫爆炸伤害。
defense.fireImmune:怪物是否免疫火焰伤害。
defense.drowningImmune:怪物是否免疫溺水伤害。
defense.meleeDamageMultiplier:近战伤害加倍值。
defense.projectileDamageMultiplier:远程伤害加倍值。
defense.teleportation.enabled:是否开启怪物自动传送,以避免被卡在方块里。
defense.teleportaion.interval:自动传送的尝试间隔时长。
defense.teleportaion.range:自动传送的尝试半径。
继续:
rewards:击杀怪物的奖励。
其中:
rewards.xp:奖励的经验值范围,在
rewards.xp.minimum
和rewards.xp.maxiumum
之间取值。rewards.topDamagerCommands:根据玩家造成伤害排行榜执行的不同命令,底下的
1、2、3
子选项即代表第一名、第二名和第三名的指令奖励,你还可以以此顺序添加第四名、第五名等等。每名奖励下是 List 选项,这意味着你可以设置多个指令,其中chance
选项代表百分比,commands
代表指令列表。可以使用%player%
变量符指代玩家。rewards.nearbyPlayerCommands:给怪物周围玩家执行的命令。其中
radius
为半径,commands
为指令列表。rewards.drops:掉落物奖励,也是 List 选项,这意味着可以添加无数多的掉落物。每个掉落物下还有选项
chance
为几率,items
为物品语法。
继续:
target.mode:怪物最先尝试攻击哪个玩家。分别有
highest_health
为最高血量玩家,lowest_health
为最低血量玩家,closest
为距离最近玩家,random
为随机玩家。target.range:怪物尝试攻击玩家的距离。
bossbar.enabled:是否开启Boss血量条显示。
bossbar.color:Boss血量条的颜色。可以填写:blue, green, pink, purple, red, white, yellow。
bossbar.sytle:Boss血量条的风格。可以填写:progress, notched_20, notched_12, notched_10, notched_6。
bossbar.radius:Boss血量条显示的距离。
spawn.conditions:怪物生成的条件。
spawn.autospawn.interial:怪物自动生成的间隔时长。
spawn.autospawn.locations:怪物自动生成的位置。是 List 选项,你可以以此添加无数多的位置。
totem.enabled:是否开启怪物的召唤图腾。
totem.top:怪物的召唤图腾的最上方方块。
totem.middle:怪物的召唤图腾的中间方块。
totem.bottom:怪物的召唤图腾的最下方方块。
totem.notInWorld:怪物的召唤图腾不能使用的世界。
totem.egg:怪物的召唤蛋,见 盔甲和护身符 查看对应选项的功能。
commands/messages/sounds:分别是指令、消息、音效的设置,这三个选项下都有
spawn
选项设置怪物生成,kill
选项设置怪物击杀,despawn
设置怪物生命结束,injure
设置怪物受到伤害。
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