# C

## cancel\_event（触发技能）

该技能的作用是取消触发器的事件。例如该技能是挖掘方块触发器触发，该技能将会取消方块挖掘，方块回到原位，也就是领地被保护的效果。

```
- id: cancel_event
```

## consume\_held\_item（触发技能）

该技能作用是消耗手持的物品。

```
- id: consume_held_item
  args:
    amount: 1
```

其中：

* args.amount：消耗的数量。

## create\_explosion

该技能作用是创建爆炸。

```
- id: create_explosion
  args:
    power: 0
    amount: 1
```

其中：

* args.powder：爆炸力量。
* args.amount：爆炸次数。

## crit\_multiplier（永久效果）

该技能作用是加倍玩家的原版暴击伤害属性。

```
- id: crit_multiplier
  args:
    multiplier: 3
```

其中：

* args.multiplier：加倍值。


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