7.106.0 版本以前
sets:
- <第一个盔甲的配置>
- <第二个盔甲的配置>
tiers:
- <第一个盔甲品质的配置>
- <第二个盔甲品质的配置>盔甲
- id: slayer
conditions: []
effects:
- id: damage_multiplier
args:
multiplier: 1.5
triggers:
- melee_attack
- bow_attack
- trident_attack
filters:
onlyBosses: true
- id: damage_multiplier
args:
multiplier: 0.9
triggers:
- take_damage
advancedEffects:
- id: damage_multiplier
args:
multiplier: 0.8
triggers:
- take_damage
- id: damage_multiplier
args:
multiplier: 2
triggers:
- melee_attack
- bow_attack
- trident_attack
filters:
onlyBosses: true
advancedLore:
- ''
- "<gradient:f12711>&l高级增益</gradient:f5af19>"
- "&8» &4减少 20% 伤害"
- "&8» &4对 Boss 造成双倍伤害"
- "&8&o需要穿戴全套套装"
shard:
item: prismarine_shard unbreaking:1 hide_enchants
name: "<GRADIENT:f12711>高级碎片:</GRADIENT:f5af19> &4屠戮者"
lore:
- "&8将该物品拖拽到 &4屠戮者盔甲"
- "&8以让其 <GRADIENT:f12711>高级化</GRADIENT:f5af19>."
craftable: false
recipe:
- prismarine_shard
- ecoarmor:set_slayer_helmet
- prismarine_shard
- ecoarmor:set_slayer_chestplate
- nether_star
- ecoarmor:set_slayer_leggings
- prismarine_shard
- ecoarmor:set_slayer_boots
- prismarine_shard
helmet:
item: leather_helmet color:#750909 hide_dye
name: "&4屠戮者头盔"
advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&4 Slayer Helmet"
effectiveDurability: 768
effects: []
advancedEffects: []
conditions: []
lore:
- "&4&l屠戮增益"
- "&8» &4对 Boss 造成 50% 额外伤害"
- "&8» &4减少 10% 外来伤害"
- "&8&o需要穿戴全套套装"
- ''
- "&f品质: %tier%"
- "&8&o可以使用升级水晶升级盔甲品质"
craftable: true
defaultTier: default
recipe:
- air
- netherite_helmet
- air
- ecoitems:boss_core ? heart_of_the_sea
- air
- ecoitems:boss_core ? heart_of_the_sea
- obsidian
- ecoitems:armor_core ? nether_star
- obsidian
chestplate:
item: leather_chestplate color:#750909 hide_dye
leatherColor: "#750909"
name: "&4屠戮者胸甲"
advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&4 Slayer Chestplate"
effectiveDurability: 1024
effects: []
advancedEffects: []
conditions: []
lore:
- "&4&l屠戮增益"
- "&8» &4对 Boss 造成 50% 额外伤害"
- "&8» &4减少 10% 外来伤害"
- "&8&o需要穿戴全套套装"
- ''
- "&f品质: %tier%"
- "&8&o可以使用升级水晶升级盔甲品质"
craftable: true
defaultTier: default
recipe:
- air
- netherite_chestplate
- air
- ecoitems:boss_core ? heart_of_the_sea
- air
- ecoitems:boss_core ? heart_of_the_sea
- obsidian
- ecoitems:armor_core ? nether_star
- obsidian
elytra:
item: elytra
name: "&4屠戮者鞘翅"
advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19> &4Slayer Elytra"
effectiveDurability: 1024
effects: []
advancedEffects: []
conditions: []
lore:
- "&4&l屠戮增益"
- "&8» &4对 Boss 造成 50% 额外伤害"
- "&8» &4减少 10% 外来伤害"
- "&8&o需要穿戴全套套装"
- ''
- "&f品质: %tier%"
- "&8&o可以使用升级水晶升级盔甲品质"
craftable: true
defaultTier: default
recipe:
- air
- elytra
- air
- ecoitems:boss_core ? heart_of_the_sea
- air
- ecoitems:boss_core ? heart_of_the_sea
- obsidian
- ecoitems:armor_core ? nether_star
- obsidian
leggings:
item: leather_leggings color:#750909 hide_dye
name: "&4屠戮者护腿"
advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&4 Slayer Leggings"
effectiveDurability: 1024
effects: []
advancedEffects: []
conditions: []
lore:
- "&4&l屠戮增益"
- "&8» &4对 Boss 造成 50% 额外伤害"
- "&8» &4减少 10% 外来伤害"
- "&8&o需要穿戴全套套装"
- ''
- "&f品质: %tier%"
- "&8&o可以使用升级水晶升级盔甲品质"
craftable: true
defaultTier: default
recipe:
- air
- netherite_leggings
- air
- ecoitems:boss_core ? heart_of_the_sea
- air
- ecoitems:boss_core ? heart_of_the_sea
- obsidian
- ecoitems:armor_core ? nether_star
- obsidian
boots:
item: leather_boots color:#750909 hide_dye
name: "&4屠戮者靴子"
advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&4 Slayer Boots"
effectiveDurability: 1024
effects: []
advancedEffects: []
conditions: []
lore:
- "&4&l屠戮增益"
- "&8» &4对 Boss 造成 50% 额外伤害"
- "&8» &4减少 10% 外来伤害"
- "&8&o需要穿戴全套套装"
- ''
- "&f品质: %tier%"
- "&8&o可以使用升级水晶升级盔甲品质"
craftable: false
defaultTier: default
recipe:
- air
- netherite_boots
- air
- ecoitems:boss_core ? heart_of_the_sea
- air
- ecoitems:boss_core ? heart_of_the_sea
- obsidian
- ecoitems:armor_core ? nether_star
- obsidian盔甲升级
盔甲品质
最后更新于