骷髅祝福
任务
按照下面物品配置的 Lore 的描述制作一个骷髅祝福护身符。
- id: skeleton_hat
name: "&5骷髅祝福"
description:
- "&7每 &a30 &7秒恢复一点祝福值,每次受到攻击可以"
- "&7消耗一点祝福值直接抵消,最多积攒 4 点祝福值."
- ""
- "&5&l史诗"
item: "player_head texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTRkNDQ5MDdhNjc5ZjE3MzAzOTJmY2ZhOGZkYWRkZjJhYzc5OGVhZWI4YzRlMTA5MmQ0YmIwMDM3N2I2MTliOCJ9fX0="
craftable: false
recipe: []
effects: 我们还不知道呢
逐步分析
很明显我们使用 Tliamans 插件实现。
祝福值
很明显这里的祝福值我们通过积分系统实现,于是像法力值那样,我们制作第一个和第二个技能,那就是祝福值的恢复和判断玩家是否在战斗状态,如下:
- id: give_points
args:
type: g_tzf
amount: 1
triggers:
- static_600
conditions:
- id: below_points
args:
type: g_tzf
amount: '4'
- id: placeholder_contains
args:
placeholder: '%combatlogx_in_combat%'
value: "Yes"
ignore_case: true
躲避伤害
躲避伤害和消耗祝福值是两个技能需要同时触发的,我们使用 run_chain_inline
技能实现。躲避伤害通过 damage_multiplier
技能配合 take_damage
触发器实现。
参考答案
Tliamans
- id: skeleton_hat
name: "&5骷髅祝福"
description:
- "&7每 &a30 &7秒恢复一点祝福值,每次受到攻击可以"
- "&7消耗一点祝福值直接抵消,最多积攒 4 点祝福值."
- ""
- "&5&l史诗"
item: "player_head texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTRkNDQ5MDdhNjc5ZjE3MzAzOTJmY2ZhOGZkYWRkZjJhYzc5OGVhZWI4YzRlMTA5MmQ0YmIwMDM3N2I2MTliOCJ9fX0="
craftable: false
recipe: []
effects:
- id: run_chain_inline
args:
run-type: normal
chain:
effects:
- id: damage_multiplier
args:
multiplier: 0
triggers:
- take_damage
filters:
damageCause:
- ENTITY_ATTACK
- ENTITY_EXPLOSION
- ENTITY_SWEEP_ATTACK
- id: add_points
args:
type: g_tzf
amount: 0
- id: give_points
args:
type: g_tzf
amount: 1
triggers:
- static_600
conditions:
- id: below_points
args:
type: g_tzf
amount: '4'
- id: placeholder_contains
args:
placeholder: '%combatlogx_in_combat%'
value: "Yes"
ignore_case: true
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