# A

## above\_balance

玩家在金币超过一定值才能满足条件。

```
- id: above_balance
  args:
    balance: 150000.50
```

其中：

* args.balance：最少金币。

## above\_health\_percent

玩家血量超过一定比例才能满足条件。

```
- id: above_health_percent
  args:
    percent: 50
```

其中：

* args.percent：最少的比例值。

## above\_hunger\_percent

玩家饱食度超过一定比例才能满足条件。

```
- id: above_hunger_percent
  args:
    percent: 50
```

其中：

* args.percent：最少的比例值。

## above\_points

玩家的某个积分超过一定值才能满足条件。

```
- id: above_points
  args:
    type: g_souls
    amount: 10
```

其中：

* args.type：积分的id。
* args.amount：最少积分数量。

## above\_xp\_level

玩家的原版等级超过一定值才能满足条件。

```
- id: above_xp_level
  args:
    levels: 100
```

其中：

* args.levels：最少等级数。

## any\_of

玩家只需满足其中的一个子条件即可满足该条件。

```
- id: any_of
  args:
    conditions:
      - id: is_sprinting
      - id: is_gliding
```

其中：

* args.conditions：条件列表。


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