地物生成
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如下图所示的即为地面地物,它们在地面上生成:
在任意物品配置文件下添加如下内容:
surface_decorators:
rose:
block: rose
bottom_blocks:
- DIRT
- GRASS_BLOCK
biomes:
- PLAINS
- SUNFLOWER_PLAINS
- RIVER
- MOUNTAINS
- MOUNTAIN_EDGE
- BIRCH_FOREST
- BIRCH_FOREST_HILLS
- TALL_BIRCH_FOREST
- TALL_BIRCH_HILLS
worlds:
- world
chance: 10
max_height: 255
min_height: 0
amount: 1
由于其中大部分选项前面两节都已介绍,这里只说明 block
选项即为地物的方块id。
如下图所示为洞穴 地物,它们的洞穴内生成:
在任意物品配置文件中添加如下内容:
cave_decorators:
small_rocks:
block: small_rocks
bottom_blocks:
- DIRT
- GRASS_BLOCK
- STONE
- COBBLESTONE
- MOSSY_COBBLESTONE
biomes:
- PLAINS
- SUNFLOWER_PLAINS
- RIVER
- MOUNTAINS
- MOUNTAIN_EDGE
- BIRCH_FOREST
- BIRCH_FOREST_HILLS
- TALL_BIRCH_FOREST
- TALL_BIRCH_HILLS
worlds:
- world
chance: 100
max_height: 255
min_height: 0
amount: 4
position: SURFACE
这里只介绍 position
选项,它的作用是指定这个地物在洞穴天花板还是地上,如果是天花板,填写 CEILING
,如果是地上,填写 SURFACE
。