# 事件触发方式

每个事件有如下的触发方式：

* block\_break：破坏方块
* attack：攻击
* kill：击杀
* interact.entity：点击生物
* interact.left：物品左键点击
* interact.left\_shift：物品左键+Shift点击
* interact.right：物品右键点击
* interact.right\_shift：物品右键+Shift点击
* drop：丢弃
* pickup：捡起
* eat：吃下
* drink：喝下
* bow\_shot：射箭
* gun\_shot：枪发射
* gun\_no\_ammo：枪没有弹药
* gun\_reload：枪填装弹匣
* book\_write：写书
* book\_read：读书
* fishing\_start：抛竿
* fishing\_caught：抓鱼
* fishing\_failed：抓鱼失败
* fishing\_cancel：回竿
* fishing\_bite：鱼咬竿
* fishing\_in\_ground：在地面上钓鱼
* wear：穿戴
* unwear：取消穿戴
* held：手持
* unheld：取消手持
* item\_throw：物品抛掷
* item\_hit\_ground：手持物品点地
* item\_hit\_entity：手持物品点击生物
* placed\_block.interact：方块点击
* placed\_block.break：方块破坏
* placed\_armorstand.interact：盔甲架原理的家具点击
* placed\_armorstand.break：盔甲架原理的家具破坏
* placed\_itemframe.interact：物品展示框原理的家具点击
* placed\_itemframe.break：物品展示框原理的家具破坏
* bucket\_empty：倒桶
* bucket\_fill：填桶


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