setting.yml
一、通用信息
这个文件是 PlotSquared 插件的主配置文件,位于 /plugins/PlotSquared/config/setting.yml
处.
二、参考文件
# 该选项不可修改。显示您使用插件的平台。
platform: "Bukkit"
# 是否在控制台输出debug信息,平常无需使用。
debug: true
# 红石有关设置
redstone:
# 是否在无主地皮禁用红石
disable-unoccupied: false
# 是否在玩家离线时禁用红石
disable-offline: false
# 是否检测试图将方块推出边界等的非法活塞装置
detect-invalid-edge-pistons: false
# UUID 有关设置
# 不要修改这里的任何选项,除非你知道自己在干什么。
uuid:
# 是否强制使用离线模式生成UUID
offline: false
# 是否强制使用小写字母作为玩家的名称生成UUID
force-lowercase: false
# 最多储存的UUID数量
uuid-cache-size: 100000
# 从Mojang API获取后台UUID的速率限制(每10分钟)
background-limit: 200
# 从Mojang API获取随机UUID的速率限制(每10分钟)
impromptu-limit: 300
# 非Blocking UUID请求(主要是命令)超时时间(以毫秒为单位)
non-blocking-timeout: 3000
# Blocking UUID请求(事件)超时时间(以毫秒为单位)
blocking-timeout: 10
# 是否读取旧版本插件的数据信息
legacy-database-support: true
# 是否在无法读取到有关玩家信息时返回 Unknown 值
unknown-as-default: true
# 是否启用自动后台缓存。强烈建议将其保持打开状态。只有当服务器具有大量地皮(>110万)时,才应考虑禁用此选项。
background-caching-enabled: true
# 是否启用 PaperMC 服务
service-paper: true
# 是否启用 LuckPerms 服务
service-luckperms: true
# 是否启用 Bukkit 服务
service-bukkit: true
# 是否启用 EssentialsX 服务
service-essentialsx: true
# 是否启用插件的部分模块
enabled-components:
# 数据库模块可以储存玩家的数据
database: true
# 事件模块可以追踪玩家的动作
events: true
# 指令模块可以与插件进行交互
commands: true
# 是否开启更新通知。
update-notifications: true
# 是否将用户的元数据储存在数据库中
persistent-meta: true
# 是否将评分数据储存在数据库中
rating-cache: true
# 是否允许 WorldEdit 创世神插件在地皮内操作
worldedit-restrictions: true
# 是否允许经济插件以出售、购买地皮等
economy: false
# 是否清理过期和过于简陋的地皮
plot-expiry: false
# 是否启用区块优化机制
chunk-processor: false
# 是否清理在地皮世界的“路”上的生物
kill-road-mobs: false
# 是否清理在地皮世界的“路”上的驯服或骑行的生物
kill-owned-road-mobs: false
# 是否清理在地皮世界的“路”上的掉落物
kill-road-items: false
# 是否清理在地皮世界的“路”上的载具
kill-road-vehicles: false
# 在玩家输入指令时缺少参数时是否给予提示
comment-notifier: true
# 是否让玩家通过 PlotSquared 直接认领整个世界
worlds: false
# 是否主动清除无效的数据库信息
database-purger: false
# 是否清理被封禁的玩家的地皮(只支持原版封禁,其他封禁插件均不支持)
ban-deleter: false
# 是否使用变量符
external-placeholders: true
# 是否在重启期间继续地皮“路”重新生成
persistent-road-regen: true
# 是否启用 `/plot component` GUI
component-presets: true
# 是否启用根据玩家客户端语言决定玩家显示的语言
per-user-locale: false
# 插件默认语言
default-locale: "en"
# 是否在使用点击聊天框中文本执行指令时使用UUID替换玩家的用户名
extended-username-completion: true
# 指令变样形式
tab-completed-aliases:
- "plot"
- "plots"
- "p"
- "plotsquared"
- "plot2"
- "p2"
- "ps"
- "2"
- "plotme"
- "plotz"
- "ap"
# 是否让 PlotSquared 与 MvDWPlaceholderAPI 挂钩
use-mvdwapi: true
# 自动清理任务
auto-clear:
task1:
threshold: -1
required-plots: -1
confirmation: true
days: 90
skip-account-age-days: -1
# 是否删除未知主人的地皮
delete-if-owner-is-unknown: false
worlds:
- "*"
calibration:
variety: 0
variety-sd: 0
changes: 0
changes-sd: 1
faces: 0
faces-sd: 0
data-sd: 0
air: 0
air-sd: 0
data: 0
# 杂项设置
done:
# 是否要求地皮必须处于已完成状态才能使用下载指令 (/plot download)
required-for-download: false
# 是否要求地皮必须处于已完成状态才能对其评价
required-for-ratings: false
# 当地皮处于已完成状态时是否禁止建筑
restrict-building: false
# 是否限制玩家认领地皮的上限
counts-towards-limit: true
# 路径配置
paths:
schematics: "schematics"
templates: "templates"
# 结构图配置
web:
# 网页示意图保存系统
# - 所有保存的示意图都是匿名且私人的
# - 使用者可以删除其结构图
# - 支持地皮的保存,下载和上传
url: "https://schem.intellectualsites.com/plots/"
# 是否对 /plot download 和 /plot save 指令使用旧版网页示意图保存系统
# 请注意该功能将很快被删除,请尽快更新!
legacy-webinterface: false
# 评价配置
ratings:
# 是否将评价系统替换为点赞系统,这会添加 /plot like/dislike 指令并移除评价有关的指令
use-likes: false
# 评价分类
categories: []
# 评价 GUI 内各个评价的对应方块
block-0: "brown_wool"
block-1: "red_wool"
block-2: "orange_wool"
block-3: "yellow_wool"
block-4: "lime_wool"
block-5: "cyan_wool"
block-6: "blue_wool"
block-7: "purple_wool"
block-8: "magenta_wool"
# 传送配置
teleport:
# 在玩家死亡后是否传送到其地皮
on-death: false
# 在玩家登录服务器后是否传送到其地皮
on-login: false
# 在玩家认领地皮后是否传送到其地皮 (/plot claim)
on-claim: true
# 在玩家自动认领地皮后是否传送到其地皮 (/plot auto)
on-auto: true
# 是否对传送添加延时功能 (以秒为单位)
# 可以通过 `plots.teleport.delay.bypass` 权限节点无视该演示
delay: 0
# 在清除地皮时是否将玩家传送到地皮外
on-clear: false
# 在删除地皮时是否将玩家传送到地皮外
on-delete: false
# visit 指令是否是分世界使用而不是全服通用的
per-world-visit: false
# 是否在使用 visit 命令时,搜索合并后的地皮以确定是否有多个主人
visit-merged-owners: true
# 区块优化配置
chunk-processor:
# 自动取消保存未被认领的地皮所在的区块
auto-trim: false
# 每个区块的 tile 实体上限
max-tiles: 4096
# 每个区块的普通实体上限
max-entities: 512
# 是否禁用原版方块重力
disable-physics: false
# 认领配置
claim:
# 使用 `/plot auto <大小>` 指令时最大认领的区域
max-auto-area: 4
# 上限设置
limit:
# 上限是否是全服同用的
global: false
# 玩家拥有的地皮上限
max-plots: 128
# 地皮Titles配置
titles:
# 进入地皮时是否通过 Title 显示其 ID 信息.
# 单个地皮可以使用指令 `/plot flag set titles false` 以关闭.
display-titles: true
# Title 的渐出时间 (以 tick 为单位)
titles-fade-in: 10
# Title 的停留时间 (以 tick 为单位)
titles-stay: 50
# Title 的消淡时间 (以 tick 为单位)
titles-fade-out: 20
# 是否通过 ActionBar 替换 Title 显示
titles-as-actionbar: false
# 是否在公共地皮上显示 Title
display-default-on-server-plot: false
# 指令 Tab 键补充设置
tab-completions:
# 每秒 Tab 键补充的上限.
cache-expiration: 15
# GlobalBlockQueue 配置
queue:
max-iteration-time: 30
initial-batch-size: 5
# 是否通知玩家或者控制台排队进程
notify-progress: true
# 通知间隔,以毫秒为单位
notify-interval: 5000
# 通知前等待的时间
notify-wait: 5000
lighting-mode: 1
update-edges: true
# 是否让 Paper 处理对应的地皮事件
paper-components:
# 是否启用
paper-listeners: true
# 阻止实体离开地皮
entity-pathing: true
# 取消实体生成
cancel-chunk-spawn: true
# 使用 PlayerLaunchProjectileEvent 取消弹射物发射
player-projectile: true
# 取消刷怪笼实体生成
spawner-spawn: true
# 取消自然实体生成
creature-spawn: true
# 检查 Tile 实体或者方块放置上限
tile-entity-check: true
# 使用 Paper 的异步 Tab 键指令补充
async-tab-completion: false
# 是否让 FAWE 参与对应的地皮事件
fawe-components:
fawe-hook: true
cuboids: true
clear: true
copy-and-swap: true
set-biome: true
# 确认指令配置
confirmation:
# 确认指令超时时间
confirmation-timeout-seconds: 20
# 备份配置
backup:
# 是否自动在玩家对地皮执行破坏性操作时备份地皮
automatic-backups: false
# 单个地皮创建的备份上限
backup-limit: 3
# 是否在玩家不再认领该地皮后自动清除对应地皮的备份
delete-on-unclaim: true
# Chat related settings
chat:
# Should the plot chat be logged to console?
log-plotchat-to-console: true
# Whether an action bar message should be send over a chat message for notification purposes such for the
# notify-enter, notify-leave, greeting or farewell flag.
notification-as-actionbar: false
# The click event actions that should be removed from user input in e.g. plot flags like 'greeting'.
# Actions like 'RUN_COMMAND' may be used maliciously as players could trick staff into clicking on messages
# triggering destructive commands.
click-event-actions-to-remove:
- "OPEN_URL"
- "OPEN_FILE"
- "RUN_COMMAND"
- "SUGGEST_COMMAND"
- "CHANGE_PAGE"
- "COPY_TO_CLIPBOARD"
# Used to format the plot creation date placeholder. Modifying the format does not affect the storage time.
timeformat:
# The date used formatted in ISO 8601
date-format: "yyyy-MM-dd HH:mm:ss z"
# The time zone used
time-zone: "GMT"
# Schematic web interface related settings
arkitektonika:
# The url of the backend server (Arkitektonika)
backend-url: "https://api.schematic.cloud/"
# The url used to generate a download link from.
# {key} will be replaced with the generated key
download-url: "https://api.schematic.cloud/download/{key}"
# The url used to generate a deletion link from.
# {key} will be replaced with the generated key
delete-url: "https://api.schematic.cloud/delete/{key}"
# 结构图配置
schematics:
# 是否在地皮区域顶部生成结构图,如果为否则为在 Y=1 处.
paste-on-top: true
# 同上,在路区域.
paste-road-on-top: true
# 如果结构图大小和地皮大小不一致是否仍然复制.
# 如果结构图太大,那么会被切剪.
paste-mismatches: true
# 墙的高度是否计算在路结构图中.
use-wall-in-road-schem-height: true
# 更新检查配置
updatechecker:
# 检查频率(以分钟为单位)
poll-rate: 360
# 更新发现后是否只在控制台提示一次.
notify-once: true
# 通用设置
general:
# 使用科学数字 (4.2E8)
scientific: false
# 合并地皮时将地皮四周的墙替换为空气
merge-replace-wall: true
# 是否显示爆炸效果粒子
always-show-explosions: false
# 地皮参数中禁止出现的方块
invalid-blocks:
- "acacia_button"
- "acacia_fence_gate"
- "acacia_door"
- "acacia_pressure_plate"
- "acacia_trapdoor"
- "acacia_sapling"
- "acacia_sign"
- "acacia_wall_sign"
- "acacia_leaves"
- "birch_button"
- "birch_fence_gate"
- "birch_door"
- "birch_pressure_plate"
- "birch_trapdoor"
- "birch_sapling"
- "birch_sign"
- "birch_wall_sign"
- "birch_leaves"
- "dark_oak_button"
- "dark_oak_fence_gate"
- "dark_oak_door"
- "dark_oak_pressure_plate"
- "dark_oak_trapdoor"
- "dark_oak_sapling"
- "dark_oak_sign"
- "dark_oak_wall_sign"
- "dark_oak_leaves"
- "jungle_button"
- "jungle_fence_gate"
- "jungle_door"
- "jungle_pressure_plate"
- "jungle_trapdoor"
- "jungle_sapling"
- "jungle_sign"
- "jungle_wall_sign"
- "jungle_leaves"
- "oak_button"
- "oak_fence_gate"
- "oak_door"
- "oak_pressure_plate"
- "oak_trapdoor"
- "oak_sapling"
- "oak_sign"
- "oak_wall_sign"
- "oak_leaves"
- "spruce_button"
- "spruce_fence_gate"
- "spruce_door"
- "spruce_pressure_plate"
- "spruce_trapdoor"
- "spruce_sapling"
- "spruce_sign"
- "spruce_wall_sign"
- "spruce_leaves"
- "activator_rail"
- "detector_rail"
- "rail"
- "allium"
- "azure_bluet"
- "blue_orchid"
- "dandelion"
- "lilac"
- "orange_tulip"
- "oxeye_daisy"
- "peony"
- "pink_tulip"
- "poppy"
- "potted_allium"
- "potted_azure_bluet"
- "potted_birch_sapling"
- "potted_blue_orchid"
- "potted_brown_mushroom"
- "potted_cactus"
- "potted_fern"
- "potted_jungle_sapling"
- "potted_oak_sapling"
- "potted_orange_tulip"
- "potted_oxeye_daisy"
- "potted_pink_tulip"
- "potted_red_mushroom"
- "potted_red_tulip"
- "red_mushroom"
- "red_tulip"
- "potted_spruce_sapling"
- "potted_white_tulip"
- "rose_bush"
- "sunflower"
- "white_tulip"
- "cornflower"
- "wither_rose"
- "attached_melon_stem"
- "attached_pumpkin_stem"
- "melon_stem"
- "pumpkin_stem"
- "mushroom_stem"
- "beetroots"
- "brown_mushroom"
- "cactus"
- "carrots"
- "chorus_flower"
- "chorus_plant"
- "cocoa"
- "dead_bush"
- "fern"
- "kelp_plant"
- "large_fern"
- "lily_pad"
- "potatoes"
- "sea_pickle"
- "seagrass"
- "sugar_cane"
- "tall_grass"
- "tall_seagrass"
- "vine"
- "wheat"
- "bamboo"
- "anvil"
- "barrier"
- "beacon"
- "brewing_stand"
- "bubble_column"
- "cake"
- "cobweb"
- "comparator"
- "creeper_head"
- "creeper_wall_header"
- "damaged_anvil"
- "daylight_detector"
- "dragon_egg"
- "dragon_head"
- "dragon_wall_head"
- "enchanting_table"
- "end_gateway"
- "end_portal"
- "end_rod"
- "ender_chest"
- "chest"
- "flower_pot"
- "grass"
- "heavy_weighted_pressure_plate"
- "lever"
- "light_weighted_pressure_plate"
- "player_head"
- "redstone_wire"
- "repeater"
- "comparator"
- "redstone_torch"
- "torch"
- "redstone_wall_torch"
- "wall_torch"
- "sign"
- "skeleton_skull"
- "skeleton_wall_skull"
- "snow"
- "stone_pressure_plate"
- "trapped_chest"
- "tripwire"
- "tripwire_hook"
- "turtle_egg"
- "wall_sign"
- "zombie_head"
- "zombie_wall_head"
- "bell"
- "black_bed"
- "black_banner"
- "black_carpet"
- "black_concrete_powder"
- "black_wall_banner"
- "blue_bed"
- "blue_banner"
- "blue_carpet"
- "blue_concrete_powder"
- "blue_wall_banner"
- "brown_bed"
- "brown_banner"
- "brown_carpet"
- "brown_concrete_powder"
- "brown_wall_banner"
- "cyan_bed"
- "cyan_banner"
- "cyan_concrete_powder"
- "cyan_carpet"
- "cyan_wall_banner"
- "gray_bed"
- "gray_banner"
- "gray_concrete_powder"
- "gray_carpet"
- "gray_wall_banner"
- "green_bed"
- "green_banner"
- "green_concrete_powder"
- "green_carpet"
- "green_wall_banner"
- "light_blue_bed"
- "light_blue_banner"
- "light_blue_concrete_powder"
- "light_blue_carpet"
- "light_blue_wall_banner"
- "light_gray_bed"
- "light_gray_banner"
- "light_gray_concrete_powder"
- "light_gray_carpet"
- "light_gray_wall_banner"
- "lime_bed"
- "lime_banner"
- "lime_concrete_powder"
- "lime_carpet"
- "lime_wall_banner"
- "magenta_bed"
- "magenta_banner"
- "magenta_concrete_powder"
- "magenta_carpet"
- "magenta_wall_banner"
- "orange_bed"
- "orange_banner"
- "orange_concrete_powder"
- "orange_carpet"
- "orange_wall_banner"
- "pink_bed"
- "pink_banner"
- "pink_concrete_powder"
- "pink_carpet"
- "pink_wall_banner"
- "purple_bed"
- "purple_banner"
- "purple_concrete_powder"
- "purple_carpet"
- "purple_wall_banner"
- "red_bed"
- "red_banner"
- "red_concrete_powder"
- "red_carpet"
- "red_wall_banner"
- "white_bed"
- "white_banner"
- "white_concrete_powder"
- "white_carpet"
- "white_wall_banner"
- "yellow_bed"
- "yellow_banner"
- "yellow_concrete_powder"
- "yellow_carpet"
- "yellow_wall_banner"
- "brain_coral"
- "brain_coral_fan"
- "brain_coral_wall_fan"
- "bubble_coral"
- "bubble_coral_block"
- "bubble_coral_fan"
- "bubble_coral_wall_fan"
- "dead_brain_coral"
- "dead_brain_coral_block"
- "dead_brain_coral_fan"
- "dead_brain_coral_wall_fan"
- "dead_bubble_coral"
- "dead_bubble_coral_fan"
- "dead_bubble_coral_wall_fan"
- "dead_fire_coral"
- "dead_fire_coral_block"
- "dead_fire_coral_fan"
- "dead_fire_coral_wall_fan"
- "dead_horn_coral"
- "dead_horn_coral_block"
- "dead_horn_coral_fan"
- "dead_tube_coral"
- "dead_tube_coral_wall_fan"
- "dried_kelp_block"
- "horn_coral"
- "horn_coral_block"
- "horn_coral_fan"
- "horn_coral_wall_fan"
- "tube_coral"
- "tube_coral_block"
- "tube_coral_fan"
- "tube_coral_wall_fan"
最后更新于
这有帮助吗?