地物生成

地面地物

如下图所示的即为地面地物,它们在地面上生成:

在任意物品配置文件下添加如下内容:

surface_decorators:
  rose:
    block: rose
    bottom_blocks:
    - DIRT
    - GRASS_BLOCK
    biomes:
    - PLAINS
    - SUNFLOWER_PLAINS
    - RIVER
    - MOUNTAINS
    - MOUNTAIN_EDGE
    - BIRCH_FOREST
    - BIRCH_FOREST_HILLS
    - TALL_BIRCH_FOREST
    - TALL_BIRCH_HILLS
    worlds:
      - world
    chance: 10
    max_height: 255 
    min_height: 0
    amount: 1

由于其中大部分选项前面两节都已介绍,这里只说明 block 选项即为地物的方块id。

如下图所示为洞穴 地物,它们的洞穴内生成:

在任意物品配置文件中添加如下内容:

cave_decorators:
  small_rocks:
    block: small_rocks
    bottom_blocks:
    - DIRT
    - GRASS_BLOCK
    - STONE
    - COBBLESTONE
    - MOSSY_COBBLESTONE
    biomes:
    - PLAINS
    - SUNFLOWER_PLAINS
    - RIVER
    - MOUNTAINS
    - MOUNTAIN_EDGE
    - BIRCH_FOREST
    - BIRCH_FOREST_HILLS
    - TALL_BIRCH_FOREST
    - TALL_BIRCH_HILLS
    worlds:
      - world
    chance: 100
    max_height: 255 
    min_height: 0
    amount: 4
    position: SURFACE

这里只介绍 position 选项,它的作用是指定这个地物在洞穴天花板还是地上,如果是天花板,填写 CEILING,如果是地上,填写 SURFACE

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